If you want more than one copy of The Book of Fiends hardback book, simply add $50 per additional copy to your order. As with your main Reward Level, you will pay shipping later, once the book is printed.
The Abyss. Hell. Gehenna.
These Planes of Perdition are home to the wickedest denizens of the multiverse and The Book of Fiends brings them crashing into your 5E campaign! This 200+ page, beautifully illustrated, full-color hardback includes:
- Details on the nine Lords of Hell, the seven Exarchs of Gehenna, and a plethora of Demon Princes.
- Over 130 daemons, devils, demons, and other creatures of the Lower Planes.
- Monsters with challenge ratings from 0 to 31; there are foes for characters of all levels.
- Info on the celestial choirs and the fallen angels.
- Details on the Abyss, Hell, and Gehenna and their place among the planes.
- A fantastic new cover from Svetoslav Petrov and evocative interior illustrations from artists like Andrey Vasilchenko, Stanislav Dikolenko, and Katerina Ladon.
What’s more, all the rules and stats in The Book of Fiends were designed by Robert J. Schwalb (of Shadow of the Demon Lord fame), who was on the Dungeons & Dragons Fifth Edition design team. The rest of the original design team is also stellar: Aaron Loeb (Book of the Righteous), Erik Mona (Paizo Publishing), and Chris Pramas (AD&D Guide to Hell).
The Book of Fiends provides profoundly evil foes your players will never forget. Level Ups (AKA stretch goals) will add new Player Character options, tie-in fiction, and more.
The core of the book (all the background and all the monsters) is written and edited already, and layout and art direction has already begun. Backers at appropriate levels will receive a work-in-progress PDF after the close of the campaign, so you can get the evil in your game as soon as possible.
Check out some sample monsters and page layouts here and then look at the Reward Levels below to see your options.
Three important notes about this campaign:
First, you will be charged right away when you back the project. This campaign is not like other crowdfunders that charge you at the end. If you need to modify your pledge later, you can do that.
Second, we will be charging shipping later. Right now, you just need to pay for the basic cost of your chosen Reward Level. When we get closer to delivery, you'll have to come back to Game On Tabletop to pay for the shipping. You will get emails prompting you to do so so this is nothing you need to track. We will be charging standard postal rates to ship from the United States using the least expensive shipping options available. Nevertheless, we do not set or control shipping costs, particularly to non-US addresses.
Third, PDF rewards will be delivered via DriveThruRPG. The nice thing about this is the book then becomes part of your library and you can re-download it any time you want.
If you want to know more the history of The Book of Fiends and the people and company behind it, scroll down to The Full Story further down the page. But if you're ready to back this project now, here are the ways to do so.
Frequently Asked Questions
Shipping will be charged later. The message you get when you check out is an automated one, but you'll note the weight is set is zero and there are no additional charges beyond the basic Reward Level you've chosen. Once the book is printed, you'll be notified to back here to pay for the shipping costs. Fun fact, we don't! We will do our best to get the best shipping rates we can, and you will pay the actual cost when the time comes. We are all too aware that shipping costs, particularly for international shipping, are expensive but there's a limited amount we can do about it. Absolutely not. In addition to about 20% new material (and that's before any Level-Ups), every creature in the book has been rebuilt from the bottom up for Fifth Edition with an eye toward ease of play, cool tech, and evil fun! The art, design and layout are also all new!
Shipping will be charged later. The message you get when you check out is an automated one, but you'll note the weight is set is zero and there are no additional charges beyond the basic Reward Level you've chosen. Once the book is printed, you'll be notified to back here to pay for the shipping costs.
Fun fact, we don't! We will do our best to get the best shipping rates we can, and you will pay the actual cost when the time comes. We are all too aware that shipping costs, particularly for international shipping, are expensive but there's a limited amount we can do about it.
Absolutely not. In addition to about 20% new material (and that's before any Level-Ups), every creature in the book has been rebuilt from the bottom up for Fifth Edition with an eye toward ease of play, cool tech, and evil fun! The art, design and layout are also all new!
Level Ups, also known as stretch goals, are ways we can make The Book of Fiends bigger and better. The more money the campaign makes, the cooler the book gets! You can see our Level Ups below.
We will add a new chapter called In Service to Evil that provides new spells and other options like fiendish feats for Player Characters, as well as a system to handle Corruption. We will add the Path of Hatred, a new Primal Path for barbarian characters. We will add the Fear Domain for cleric characters. Backers will receive a PDF with a new short story by Suzanne Willis tied into the Book of Fiends from Nisaba Press (Green Ronin’s fiction imprint). We will add the Deceiver, a new infernal Otherworldly Patron for warlock characters. We will add a fiendish adventure suitable for mid-level characters.
We will add a new chapter called In Service to Evil that provides new spells and other options like fiendish feats for Player Characters, as well as a system to handle Corruption.
We will add the Path of Hatred, a new Primal Path for barbarian characters.
We will add the Fear Domain for cleric characters.
Backers will receive a PDF with a new short story by Suzanne Willis tied into the Book of Fiends from Nisaba Press (Green Ronin’s fiction imprint).
We will add the Deceiver, a new infernal Otherworldly Patron for warlock characters.
We will add a fiendish adventure suitable for mid-level characters.
The Full Story
The Book of Fiends originally came out in 2003. It was a huge hit for Green Ronin and won an ENnie Award to boot, but the full story begins 5 years earlier.
Back in 1998, Chris Pramas was working as a game designer in the TSR Product Group at Wizards of the Coast. His first big assignment was the Guide to Hell for Advanced Dungeons & Dragons, 2nd Edition, which came out the following year. In 2000 Pramas decided to start a side company and so Green Ronin was born. The company was one of the first to take advantage of the Open Game License to create D&D compatible material, and it scored big with the Freeport Trilogy, a series of adventures that introduced the “City of Adventure” to GMs the world over.
In 2001 Pramas wrote Legions of Hell, a d20 monster book full of devils that was the spiritual successor to the Guide to Hell. In 2002 Green Ronin published a sequel, Armies of the Abyss, that gave demons the same treatment. Its author was Greyhawk savant and future Paizo publisher Erik Mona. A third book in the series, Hordes of Gehenna, was planned but when D&D moved from 3rd edition to 3.5, the decision was made to release one big tome, The Book of Fiends, that included Hordes of Gehenna and 3.5 updated versions of Legions of Hell and Armies of the Abyss. Hordes of Gehenna built on the cosmology Aaron Loeb had designed in The Book of the Righteous and he and Robert J. Schwalb worked together to bring the daemons to life. Rob also served as developer for the Book of Fiends.
This year is Green Ronin’s 20th anniversary and while we hoped for a more festive atmosphere than a global pandemic, we are still doing our best to celebrate. In 2015, Green Ronin, in cooperation with Wizards of the Coast, produced Out of the Abyss, featuring many of the game’s infamous demon lords. Several years ago, we did a Fifth Edition version of the The Book of the Righteous, and that was very well-received. When we looked at other classic Green Ronin products we could revisit for our 20th anniversary, The Book of Fiends topped the list. For starters, it’d be great to see those demons, devils, and daemons in glorious full color! With 5E going from strength to strength right now, it also seemed a perfect book for that growing community.
When Rob Schwalb agreed to do the design work, we knew it was meant to be.
About Green Ronin Publishing
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as The Expanse, Blue Rose, Dragon Age, and Mutants & Masterminds, and winning over 40 awards for excellence. Green Ronin also publishes fiction through its imprint Nisaba Press. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher. You can follow us on Twitter and Facebook and you can sign up for our newsletter here.
Design Team Bios
Robert J. Schwalb, The Overfiend
Game designer and developer, Robert J. Schwalb hit the ground running in the roleplaying games industry over 15 years ago and shows no signs of slowing down any time soon. With over 200 game books, magazine articles, digital articles, and a novel to his name, his design can be found in three editions of Dungeons & Dragons, Dark Heresy, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars Saga Edition RPG, Witch Hunter: The Invisible World, Numenera, The Strange, and in numerous other RPG products.
Robert worked as contractor for Wizards of the Coast starting in 2008 and has spent his time there working on 4th Edition D&D products such as the Dark Sun Campaign Setting, D&D Gamma World: Famine in Far-Go, and The Book of Vile Darkness. During his last three years with Wizards, Robert was a member of the 5th Edition Dungeons & Dragons design team and his work can be found in the Player’s Handbook, Monster Manual, and the Dungeon Master’s Guide, as well as in Xanathar’s Guide to Everything, Mordenkainen’s Tome of Foes, and the Guildmaster’s Guide to Ravnica.
In 2014, Robert launched his own imprint, Schwalb Entertainment, to produce roleplaying games, card games, and more. After a successful Kickstarter, he released Shadow of the Demon Lord, a tabletop RPG, in 2015. Since, with the help of three successful Kickstarter campaigns he’s supported his flagship game with nearly 200 sourcebooks, short supplements, adventures, and more. Schwalb has also created a second imprint, MAX PRESS, to release 5th edition compatible game material. Currently, Schwalb is working on a board game, PunkApocalyptic: The RPG, and Shadow of the Mad Wizard. You can find out more of his goings-on at schwalbentertainment.com.
Aaron Loeb, Daemon Lord of Gehenna
Aaron Loeb is best known to Green Ronin fans as the author of Book of the Righteous but has had a long career in video games and is also playwright. Currently, Aaron is President of Studios at FoxNext Games, where he oversees all game development. He has been the executive in charge of production of some of the biggest mobile games of all time, including Marvel: Contest of Champions (at Kabam), The Simpsons: Tapped Out (at Electronic Arts) and most recently Marvel: Strike Force at FoxNext.
Erik Mona, Demon Duke of the Abyss
Armies of the Abyss was Erik Mona’s first RPG title credit. In the years since Green Ronin publisher Chris Pramas gave him his big freelance break at the dawn of the d20 Boom, Mona has gone on to edit Dragon and Dungeon Magazines, launch Paizo Publishing and the Pathfinder brand, and co-create the Living Grehawk and Pathfinder Society organized play campaigns. A founding member of Paizo, Erik has been the company’s publisher for more than a decade. He lives in the Ballard neighborhood of Seattle with his pug, his girlfriend, and a huge collection of weird occult books, some of the earliest of which he purchased researching Armies of the Abyss!
Chris Pramas, The Devil Prince of Hell
Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG and Warhammer Fantasy Roleplay, 2nd Edition, and as the founder and President of Green Ronin Publishing. He has been a creative director at Wizards of the Coast and Flying Lab Software and wrote a series of books about fantasy warfare for Osprey Publishing. Green Ronin continues to thrive under his leadership, publishing roleplaying games like The Expanse, Mutants & Masterminds, Blue Rose, and Modern AGE. 2020 is a milestone year for Pramas and Green Ronin, with the company celebrating its 20th anniversary.
Risk and Challenges
Green Ronin has been in business for 20 years and RPGs are our bread and butter. If there's one thing we know how to do, it's make RPGs! The Book of Fiends is written, edited, and in a rough layout. At this point it's a matter of adding any extra material unlocked by Level Ups, commissioning the remaining art, and finishing the graphic design and layout. These are not trivial tasks but they are comfortably in our wheelhouse.
The risk this project has that our previous crowdfunders didn’t need to worry about is the aforementioned global pandemic. The whole publishing chain is currently disrupted, and everyone is trying to adjust. We believe that by the time The Book of Fiends is ready to go to print, there will be enough printing and shipping capacity that we can fulfil it, but of course, we can’t know for sure. It is possible the arc of the coronavirus will cause delays on the printed book. If you have any concerns at all, just back at the PDF only level. Delivering that we have no doubts about.